- When i close rpg maker steam wont relaunch it full#
- When i close rpg maker steam wont relaunch it free#
Subject: Need ideas to reduce open/close in RPG program
When i close rpg maker steam wont relaunch it free#
Open data paths without having to link them to your RPG fileĭeclaration leaving you free to open and close that as many times as you You could probably even do the initial opens within your RPG program,īut you will still have to execute the CL commands OVRDBF SHARE(*YES)Īnd OPNDBF for each file named in your control file.
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Program, the open data path will stay open for the previous program Will pick up the already opened file, and though it is closed by the Now call your current program, and the onlyĬhange you need to make is to set your override to use SHARE(*YES). That reads through and opens each file in your control file with You need a program at the beginning of the process Someone started down this path, but didn't quite get On Mon, at 11:33 AM, Mark Murphy/STAR BASE Consulting Inc. I could leave all these unchanged and my performance would improve? I have following statements already in the program:ĬMD = 'OVRDBF FILE(FILEA) TOFILE(*LIBL/' +įILNAME(S) + ') LVLCHK(*NO) SHARE(*YES)' So if I were to have a subroutine upfront, which does a OPNDBF for allįiles with SHARE(*YES), I could leave rest of my program unchanged? To: RPG programming on the IBM i (AS/400 and iSeries) Should also NOT be closing the closing the files. More important is not to set on LR when exiting.Īll your files would open one time only when you first call the program, Subject: RE: Need ideas to reduce open/close in RPG program To: "'RPG programming on the IBM i (AS/400 and iSeries)'" The RPG will have to do RPG opens and closes of the files with intervening Or just let end of job handle it for you. You will have to use the CLODBFĬommand to do that.
When i close rpg maker steam wont relaunch it full#
But, even if you set on LR, it won't do a full close of theįiles that were opened using OPNDBF. Leaving LR off is not as important if the main RPG is a NEP that monitors On Mon, at 1:42 PM, Mark Murphy/STAR BASE Consulting Inc.
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Open/Close is 10, then how much would the Shared open/close be? Subject: Re: Need ideas to reduce open/close in RPG programįrom performance hit perspective, on a scale of 1 to 10, if Full To: "RPG programming on the IBM i (AS/400 and iSeries)" I think you can regulate that by setting the initial size of the data queue, but I never did any testing to verify my hypothesis.
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It was extremely fast, but if the data queue got more than say 100 messages deep, it was 10 times slower. Years ago I made a broker using a data queues to send data to multiple systems. The other thing, since you mentioned you are using data queues, is that once the data queue starts getting too many entries in it, it gets extremely slow.